New version of Shade has new interface, rendering compatible with 3D TV, better material handling for animation and game development

Shade 12Mirye Software announces Shade 12, the powerful modeling, animation and rendering platform for Windows and Mac OS X 32 and 64 bit systems. Shade 12 features a powerful, enhanced renderer that can make use of multiple cores and network rendering using ShadeGrid nodes. New Features in Shade 12

-New Shade 12 User Experience. A completely redesigned interface that intelligently groups related tool sets and allows users to immediately switch between established workspaces, such as modeling, animation and rendering, or set up custom workspaces. New preview options including GLSL Phong rendering (with OpenGL 2 support), fast preview rendering and preview stereoscopic 3D.

-2D Illustration and Photos to 3D Models. SketchModeler makes it easy to turn 2D illustrations into 3D characters. PhotoModeler lets you take multiple photographs and turn buildings and objects in them into 3D objects.

-New Modeling Options. Powerful Mirror tool for mirroring geometry, magnet tool for deforming geometry and non-destructive cage modeling and deformation for altering geometry, especially for animation.

-3D Rendering Options. Advanced stereoscopic export includes traditional anaglyph (red/blue glasses) 3D rendering used in new Blu-Ray and 3D capable monitors and televisions, and the NVIDIA 3D VISION platform. Shade also supports FujiFilm's mult-picture object (MPO) 3D format.

-Volumetric Lights. All lights support attaching volumetric attributes that affect both composition and color. Shade's flexible lighting system works hand in hand with other Shade technologies: 64 and 128 bit HDRI background images in Image Based Lighting (IBL) and more.

-New Material Options. Support for Volumetric materials, unlimited images per material, unlimited maps per mesh, making it easier to work with maps created within Shade or importing maps made with other software.

-Displacement, Normal Mapping. The advanced native renderer of Shade supports displacement for deformation of surfaces at render time, as well as support for normal maps for enhancing surface details, especially for game developers.

-Subsurface Scattering. Depict surfaces that allow penetration of light. Create complicated hues and shadows such as those associated with jade, marble, plastics, and human skin.

-COLLADA Import and Export Options. Import COLLADA animation (Shade Pro only) export COLLADA format.

The release also includes updates and improvements to existing features. The software is immediately available for download from http://www.shadetrial.com. Complete product information is available at http://www.mirye.net.