The Dynamic Integration of Mixamo's Online Animation Service Within the Unity Asset Store Allows Developers to Quickly and Easily Animate Their Characters Directly Inside Unity

MixamoMixamo Inc. today announced the integration of Mixamo's online animation service within the Unity Asset Store digital content marketplace. Mixamo's ever-expanding repository of animation is now accessible to developers immediately in the Unity development platform via a free plug-in, providing an in-editor means to browse, customize and purchase character animation. A quick walkthrough of the process can be viewed here: www.mixamo.com/c/mixamo-unity-asset-store.

A striking departure from the conventional, labor-intensive and time-consuming character animation workflow, game developers can now animate characters in an intuitive and flexible way right inside Unity, while at the same time tapping into thousands of professional animations and motion capture data. A user can simply select a character from their game project and browse the animation collection to find the perfect motion, previewed directly on their character. Customization is quick and easy using an intuitive slider control system, to suit the animation dynamic they are looking for.

"With Mixamo's service integrated into the Unity Asset Store, game designers can get their characters animated incredibly quickly and without access to specialist animators," said David Helgason, CEO of Unity Technologies. "It's a real shift in the whole process – developers are getting custom character animation at a dramatically lower price than conventional means, and they don't have to wait. In so boldly democratizing creation Mixamo feels like family."

With the Mixamo integration, customizing animation data to suit a character's personality, body type or dimension, emotional state and activity cadence becomes a seamless and straightforward process. Customized animations are freely previewed on the actual game character inside Unity, so users know exactly what they are getting. Users are able to purchase the final animation in just a few clicks resulting in an animated character that is ready to be used in their Unity project.

"We want to make the process of creating animations for game characters as simple and quick as possible while still giving to the developers freedom and interactivity," said Mixamo Co-founder and CEO, Stefano Corazza, "The unprecedented extendibility of the Unity editor allowed us to convert what is usually a long process into a real-time fun experience."