CG Today - Gaming News

Mobile Games Revenues to Surpass $11 billion Globally by 2015 as In-Game Purchases Overtake those of Pay-per-Download, says Juniper Research

A new report published today by Juniper Research forecasts that revenues from in-game purchases will overtake the traditional pay-per-download model as the primary source of monetising mobile games by 2013. With Apple’s in-app billing mechanism showing the way forward, total end-user revenues will surpass $11 billion annually by 2015, nearly double what they were in 2009 ($6bn).


App stores drive changes in monetisation, but discoverability still remains an issue on some platforms

A new report published today by Juniper Research forecasts that revenues from in-game purchases will overtake the traditional pay-per-download model as the primary source of monetising mobile games by 2013.

Just announced from Playseat America, the Gran Turismo® 5 edition Revolution racing game seat.

Playseat America, the premier manufacturer of gaming furniture worldwide, announces the upcoming release of the limited edition Gran Turismo® 5 edition Revolution Sim-Racing Game Seat to the United States gaming market.

Social games developers look to NeoEdge to monetize the 98% of their users that aren’t paying.

As one of the leaders and innovators in advertising services for social and casual games, NeoEdge today announced an exclusive partnership with RedAtoms’ Bar Society game, published by Playdom.

Tipodean Technologies is pleased to announce the preview launch of Canvas, a web-based viewer for both Second Life and Opensim. Licensed from IBM, Canvas is unique in that it is highly scalable and easily customizable.

Tipodean Technologies is pleased to announce the preview launch of Canvas, a web-based viewer for both Second Life and Opensim. Licensed from IBM, Canvas is unique in that it is highly scalable and easily customizable.

Independent developer Spelagon today released the first trailer of their upcoming game Heavy Hogur. Follow Hogur deep down below the mountains in search for crystals, treasures and fame. Every room has a unique layout where Hogur must find the safe route to get all crystals and still be able to reach the exit without getting trapped. The video gameplay footage showcases the challenges Hogur must overcome such as weird gnomish traps and the ever present crumbling floor tiles.