Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
So back when I started my business course, I found that Calgary has an International Game Developers Association chapter that meets up once a month. I checked it out and had a fun time, everyone was cool and it was nice to meet other developers. Through that meeting I found out about the Global Game Jam. Back in my hobby dev days I took part in a few 48hr game competitions and they were always a good time. This one sounds cool because you’re working with strangers, so there’ll be lots of meeting and greeting new faces.
Who knows, maybe I’ll even find a local programmer to work with, haha I’m all registered up and the Jam happens the last weekend of January…now I just gotta’ find a sleeping bag!
Nothing exciting to talk about on the gameDev side today!. I’m converting old Flash art to .PNGs the iPhone can use. Boring grunt-work, zzzzz! This is gonna’ take me a few days I figure. For the games I make after this I’ll be making all the art from scratch… more work but more exciting, haha
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