Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
The ninja now slides to the left and right. It’s basic and needs to be tweaked, but at least he’s movin’! Rain effects have also been added, and they look good but the raindrops themselves are verrrrry slowly rotating over time haha Like a couple degrees of rotation a loop, so over time some of them end up totally horizontal! Not quite what I was going for haha I suspect it’s looking at like, the amount of rotation on the first frame (since the drops are straight vertical as a .PNG file but rotated slightly in the animation tool) is being added each loop so if the drop is rotated +4 degrees, next loop it becomes +8 degrees, next is +12, etc.
Not sure why it’s happening but it’ll go on the list of crazy bugs to check into haha
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