Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
The throwing-star now appears, and it looks awesome on the iPhone’s screen. I remember doing Game Boy Advance games, and it was always so depressing to see your art on the actual screens…you’d have to boost the saturation and brightness up way over the top because the screens would darken and dull the art. The later versions of the GBA had better screens but the first-gen was just brutal. Even when you did get your art to show up it still looked pretty murky depending on the lighting conditions in the room. Then there were later cell phones and the DS and these were decent. But they were still pretty low-res, so the art was brighter but it was all pixel art…I love pixel art, but as technology improves I want to get more into hand-drawn art. I want games to look like the Boy And His Blob remake on Wii…not necessarily because high-res art is “better” than pixel art, because I don’t think it is anymore than 3d is “better” than 2d…art is art, it all comes down to finding the appropriate style to fit your game.
But with the advent of epic technology like the retina screen, and the devices being so powerful now, and the support of .PNGs with alpha channels where we no longer need to worry about a pixel perfect outline…I want to see what we can do with this technology with 2d art in games.
This ninja game looks really cool on the actual iPhone 4′s retina screen…you can’t even see the pixels so it just looks like a cartoon. And the colors are so vibrant and intense, it’s just gorgeous! And the throwing-star as a blue glow to it that just looks awesome in front of the other colors…I absolutely love it and it makes me want to do even cooler art in my next game!
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