Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
Alright so I’ve got the structure of the backgrounds down, but now it comes down to choosing a color scheme. I’m also thinking about breaking the background up into multiple layers of houses so that we can add some extra parallax scrolling in. I think this means I’ll have to widen the roof to account for more layers sliding at various speeds, but the effect would look pretty cool. The other problem is it means more layers and I don’t know how much the iPhone can handle yet. But I figure if I do it up as separate layers I can always flatten it down the road if we run into speed issues.
The image below is a big vertical strip of various color schemes for the background. It’s interesting how much a different set of colors can change the entire mood. I’m digging the red rooftops in number 6 because it brings the foreground and background colors together, but I also like the non-yellow windows of number 4:
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