Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
Chosen the final colors. The foreground windows look a little yellow because of the glow but I’m pretty sure that’s going to get covered up by the foreground roof when I revamp that, so I’m not concerned right now. All in all the background is looking pretty cool. I like the cel-shaded feel and being done in 3d if I need to make adjustments I can just change the camera angle and re-render out another shot, if I wanted to make a cutscene or whatever. I have to break this down into multiple layers for the parallax stuff, and then lay it all out in animation files in place of the old single-image ugly background art.
The final strip of background:
Versus the original:
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