Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
Got the lighting and extra stuff done for the rooftop. I’m totally happy with how it’s come out and I’m psyched to see it actually in-game. I added a bunch of glows to the tiles and the ninja in this image has a reflection because I wanted to see how it’d look…once the rain effects are in there it’ll make sense that he has a reflection haha This took a lot more work than I was originally planning, but I’m digging the end result. Got to scale the art down to the different phone sizes to see how it looks. Next up I gotta’ revamp the tree, but I don’t think I’ll do too much to it, just add more to the leafy part and some glows, because I want to keep it looking cel-shaded.
Click the image below for a bigass version:
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