Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
All the iPad animation files are fixed! I start with the iPad files, then scale the animations down to the iPhone 3′s screen and the iPhone 4′s retina screen, but we’re working on the iPhone 3 version first so I have to scale it down before we’ll know if the new changes will work out. Our custom animation tool allows us to add commands to the animation timeline, so when the animation reaches the end I can tack on a “gotoAnim:2″ to change animations or loop, or a “stopAnim” to freeze it on the frame, etc. We use this for checkDamage to run the function that detects if objects are colliding or not.
So basically grunt work today, haha Once this is scaled down to the iPhone I’ll be able to grab another video, so stay tuned!
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