Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
Still working on the iPhone-scaled animations. It’s kind of a pain because some of them convert nicely, but some of them I have to go in and tweak a bunch of Scales and Positions by hand. One day I’d like to have an animation tool where I can just go “convert animation from iPad to iPhone” and have it automatically do everything haha Maybe after this project I’ll look into that. For this game, however, slow and steady wins the race!
Added a link to CGToday, a news site for news on animation, VFX, games, stereoscope and motion graphics. Basically it’s got a bunch of news, interviews, articles, etc. from the industry. They’re also hosting a mirror of my blog. I’m a big fan of cross-promotion in general, it’s mutually benefitial and the site has some cool interviews and behind-the-scenes articles so in exchange for mirroring the blog I’ve added a link to the sidebar that goes to CGToday.
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