Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
Today I’ve got a video of the new art actually in-game on the iPhone! I wish I had a better way of recording it besides using another iPhone but hey, you can see what’s going on haha The throwing-stars are just automatically deflecting right now to test the animation out. I’m digging how the parallax scrolling came out but we’ll probably have to tweak some speeds down the road. The animation tool has been fixed so the rain is falling vertically like it’s supposed to versus the last video where it was raining sideways haha:
http://www.youtube.com/watch?feature=player_embedded&v=JQmoHN34Bo8
Next up is redoing the HUD. No idea what I’m going to do with it exactly, I’m kind of winging it haha I want to have something that’ll be consistent throughout the HUD, menus, loading screens, etc. And, of course, it’s gotta’ have a bunch of stuff that glows!
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