Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
So today I wrote up a bit more detailed version of the project, basically the list of core features for the game. I have the full GDD done but I don’t really want to hand it out all over the place, especially when I know I’m only hiring 1 out of like 6 people for the project. I’m not bothering with Non-Disclosure Agreements because, well, I’m writing all about the game on here as it is…it seems kind of silly to worry about an NDA.