Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
Now that the background is taken care of I can move on to the foreground stuff: The rooftop and the tree. The original roof was done really quickly in Flash… I basically drew one column of bamboo and used the Skew tool to angle it a bunch of times to make some ghetto perspective. This, obviously, won’t do for the final art. I figured this’d be quicker to make in 3d than by hand because I can just make one column of bamboo, cut and paste it to the sides, and the perspective will be handled accurately for me.